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Mr Wales
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Posted - 2005.02.18 00:24:00 -
[1]
bounty hunters - allow players with a security status of +4 to hunt any player that has a negative security rating in any system security level. If I see a player with a negative security rating, say of -0.3 in Rens I should be able to attack him. Concord should still take out the really bad guys, but allow the good citizens of empire to clean up the trash.
any thoughts?
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Mr Wales
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Posted - 2005.02.18 05:16:00 -
[2]
Originally by: Zothike Edited by: Zothike on 18/02/2005 00:55:12 i like the idea but would be more balanced with a formula with your security status, the security rating of the system you are in and the negative statut of the guy and eventually some skills
Thanks for the replies.
I guess you could add some formulas to help balance the idea. The main idea is that if you get a negative rating no matter how small you have the potential to get locked and killed no matter where you are in the eve universe. We have risk of getting ganked in 0.0 by pirates, lets even it out and allow the good citizens of eve to gank pirates in safe space. Maybe the formula could be if you have a +5 rating you can hunt in any system. The lower your positive standing the fewer systems you can hunt in. I think this should be linked to your Concord standing and not your facton standing -this feature shouldn't be linked to agent runners nor should it be only linked to specific regions (faction areas) Concord is the faction that upholds the law in safe space and your standing with them should count.
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Mr Wales
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Posted - 2005.02.18 16:48:00 -
[3]
Originally by: Tavernier it would have to be limited to -1.0, not just negative...
my hauler alt also doubles as a suicide interceptor pilot, and has at times went kamikazi in empire to kill a loot thief...
Criminal, maybe, she's at -0.1, and doesn't have the skills to go kill 750k bs's...
Also bounty hunting should be restricted to those players who actually have a bounty... then my cute little hauler alt will be safe 
well maybe anything under -0.1 is fair game then. I don't see why people should adjust their game play to accommidate an alt, bah! the thing is most ore thiefs have a negative standing so you wouldn't need to use an alt.
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Mr Wales
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Posted - 2005.02.18 17:00:00 -
[4]
Originally by: OdCuK Hayzo Edited by: OdCuK Hayzo on 18/02/2005 11:25:16
Quote: it would have to be limited to -1.0, not just negative...
my hauler alt also doubles as a suicide interceptor pilot, and has at times went kamikazi in empire to kill a loot thief...
Criminal, maybe, she's at -0.1, and doesn't have the skills to go kill 750k bs's...
Also bounty hunting should be restricted to those players who actually have a bounty... then my cute little hauler alt will be safe
That sounds about right. I mean, chacnes are that if tehy have a status of -0.1, theyve only made the one mistake, or theyve been working to get it back up. That gets difficult if your getting attacked at every possible oppurtunity for no other reason than "My sec stat is +4.0,"
That might be alright and good fun for the hunters, but this game is ment to be fun for everyone, is it not?
no it's not. no fun at all.
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Mr Wales
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Posted - 2005.02.19 05:14:00 -
[5]
Originally by: Amicus
Originally by: Mr Wales the thing is most ore thiefs have a negative standing so you wouldn't need to use an alt.
Wales, if you are trying to penalize ore thieves, you will need another method. Ore thieves do not get negative status because of stealing. They can easily avoid negative status and still steal your ore. Your proposed system is more likely to penalize those who attack ore thieves in Empire space. People who attack ore thieves do get negative status.
The Dev's did promise a new system that would outlaw ore thieves, which system was supposed to come out with Exodus, but it has been delayed indefinitely. It is on the "soon (tm)" list.
Honestly I don't really care about loot/ore thieves. They have bothered me in the past, but nothing I can't handle. Appart from using an alt to post on the forums (I know, I know) I don't use alts ingame. If I'm going to kill someone part of the pleasure is them knowing who you are. All I'm trying to do is spice up empire that's all.
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Mr Wales
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Posted - 2005.02.19 12:24:00 -
[6]
Edited by: Mr Wales on 19/02/2005 12:25:34
Originally by: OdCuK Hayzo Edited by: OdCuK Hayzo on 19/02/2005 11:04:08
Quote: no its not fun, not fun at all
you see, youve started a topic on the fourums, and anybody who disagrees with you just gets flamed... that really is quite sad.
oh and Quote: Wales, if you are trying to penalize ore thieves, you will need another method. Ore thieves do not get negative status because of stealing. They can easily avoid negative status and still steal your ore. Your proposed system is more likely to penalize those who attack ore thieves in Empire space. People who attack ore thieves do get negative status.
exactly.
Nah, I wasn't flamming you, it was more like sarcazim. Your previous response was condecending and not appreciated, that was my response.
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Mr Wales
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Posted - 2005.02.20 08:07:00 -
[7]
I did a bit more research..so Concord enforcement and personal security status work like below;
1.0 systems allow -2.0 0.9 systems allow -2.5 0.8 systems allow -3.0 0.7 systems allow -3.5 0.6 systems allow -4.0 0.5 systems allow -4.5
Right now you can't attack any pirate in empire unless they are -5.0 which as you can see is a little silly as it's very doubtful you would run into a -5.0 pirate in empire. It has been mentioned that applying this to players with small negative standing would be harsh. We don't want to turn players off of eve so how about having a little bit of math pop into this. How about at +5.0 you get a maximum of -1.0 offset from Concord. Meaning in a 0.9 system you could attack players lower than -1.5 the lower your positive standing the smaller the offset. Anyway these numbers might not be ideal, but I think the idea could work with the right numbers/math etc. Additionally it would be nice if we could attack any player in empire that has a bounty.
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Mr Wales
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Posted - 2005.02.20 20:21:00 -
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Originally by: Blind Fear Ok idea, but if you can attack a pirate i think he should be able to attack you as well not just fight back. I think this would bring pirating back, for some people at least
Well the idea is exactly like ArticFox described. Pirates would only be allowed to fire back. This means that a pirate hunter needs to be careful of target he chooses.
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Mr Wales
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Posted - 2005.02.20 22:26:00 -
[9]
Originally by: Zothike Edited by: Zothike on 20/02/2005 20:50:05 Articfox; i express myself badly , i mean if you adopt the bounty hunter statut (with skill(s) trained) then you are bounty hunter, then the pirate you are allowed to shot at can shoot you too, for ppl without bounty hunter skill(s) it stay the same
That make sense Zothike. Maybe have the bounty hunter skill work with your security status giving you a greater offset.
The pirate shouldn't be able to attack a pirate hunter first without bringing concord into play. After the pirate hunter fires the first shot it should be game on. As far as letting the pirates fire on bounty hunters, well that just doesn't make sense. Why would Concord grant a pirate immunity?
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Mr Wales
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Posted - 2005.02.21 20:31:00 -
[10]
Originally by: Zothike
The trouble is that the pirate have a too big disavantage then, if he can only shoot second Concord is already granting some pirate immunity if they travel threw the systems without shooting ppl, but pirate can shoot boot hunty, because bounty hunter have choosen to be such , then they admit the risk of it, hunter/hunted Concord business is to protect 'civilian' (aka ppl that are peacefull) It's like in empire wars; concord dont involve, it's not theyre business
I disagree. You are kind of ruining the idea. This isn't a mutual war -like an empire war. It's good vs. bad. By having a negative standing you are saying 'I am not peaceful' therefore making your above statement moot. By being a 'Pirate Hunter' you have been given permission by Concord to hunt and kill pirates of certain standings in certain systems.
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Mr Wales
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Posted - 2005.02.22 20:17:00 -
[11]
I'm going to put this idea to rest. Thanks for the input guys. I'm pretty sure we wont see anything like this in the near future. As many of you have pointed out there are way too many negative points to this for the sake of adding some flavour to Eve. Shame really.
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